Here's my problem: I have to model a part from an old plan. The problem is that as it was made, the part is the exact symmetry of the plane.
In order to avoid mistakes, I want to redo the part strictly following the plan, then perform a symmetry of the part.
My question is: can we obtain a symmetrical part in relation to another, then save it on its own, allowing the possibility of modifying it later without going back to the first part?
Another method: - model the part according to the plan; - in the room, create a body symmetry function (take all the bodies, if the situation arises); - Create a body delete function by selecting the initial bodies.
Personally, I prefer the @stefbeno solution that allows you to have only one part to manage (and which is easy to modify if necessary since you just have to go back up the creation tree)
@gt22: It would be interesting to clarify your first answer in terms of how to create symmetry.
With my method, we have a single file with 2 configurations. You can also create a symmetrical file that will be linked to the first one by the classic method (selection of a plane/insertion/symmetrical part).
I don't see any other simple and clean method to create a symmetrical part by keeping a building shaft.
XD Okay, thanks to all of you, but that's just the problem I wanted to avoid: having to modify the motherpiece to change the symmetry... No other existing method?
@clement.Merlin: I don't see how you could have a construction shaft of the symmetrical part without having the one of the parent part. Otherwise, you have to be patient and meticulous to rebuild the symmetrical part by modifying the functions one by one. If you need the 2 versions in 2 independent files, you have to build the mother part, duplicate the file, add in this copy the functions I explained in my first answer.
Making a lot of symmetrical parts (one right and one left), we always draw the left part in 1st, then we make a symmetry function (without merging the bodies) in the default config, from there we create two configs (Right & Left) in which the bodies on the opposite side have been deleted (delete/keep bodies function), as needed have made adjustments after symmetry