If you know this feature, do you know if it is possible to use the same position several times.
I've created 8 positions from 1 to 8 and it's working fine.
Only in the sequence I would like to be able to add the N°2 or the N°4 twice but it doesn't seem possible to put it after the last one for example.
It seems that we need to create a ninth position that would have the same value as the 2 and yet another position 10 which is the value of the 4.
It's not fatal but if you don't have 200 positions it would be convenient to be able to use the same one several times.
Kind regards
PS: [Grumpy On mode] SW is great for everything that is stationary part but for the animation functions they always do the minimum and it's never totally complete anyway gives the flexible room mode which doesn't work properly [Grumpy mode /Off]
I don't entirely agree, SW is good for stationary parts but also for mobiles, or for movements, or positions.
After that, there are different ways to do it, and again, the way you want to do it (using this function or another) plays a role in the result obtained.
We shouldn't make shortcuts (often people do), on a user's understanding of a function or its use, our interpretation, and SW's true use-philosophy of the function.
It would be worth debating it in another topic. :-) :-)
You're right, practically no limit as long as you're in the same assembly, but...
But I have many examples where it doesn't work and that's basically when one or more subassemblies are put into higher-level assemblies. As long as you have axes it's fine but as soon as you put constraints of angles or distance limit it by peanut.
The latest example to date is the Challenge visiativ where I had to put some pieces at the N1 + 1 level instead of N1. Even by changing the nature of the constraints (topic recently discussed with a nice guy from the forum :-) )
This is a well-known problem and debated at length on another fofo.
So much so that in my complex assemblies, I end up putting parts or constraints in the higher-level assembly and not in the sub-assembly. This is a double job.
For the initial question, do you know how to answer?
Yes, @Zozo_mp, you have to create another position even if you go back on a position.
Otherwise, personally I find this constraint function very simple to use. This is the fastest way to create an animation on SW, more convenient than Motion, Sequential, or worse Obstacle Course.
Look at what an intern did directly on school work:
With the Utub constraint driver function, because the camera rotates around the system, it gave me an idea (unless all the shots of the video were made with the constraint driver)
We could easily do camera shots, tracking shots, zooms, etc... more easily than with motion.