Hi everyone
I have a problem on my PhotoView360 renderings, each part using the 304 stainless steel material appears gray in SW, but when rendered it comes out yellow/bronze.
I looked at and modified some of the appearance markers, but nothing helped.
Do you have any idea of the cause?
screenshot1690.jpg
gt22
June 12, 2015, 12:42pm
3
Look at your lighting and make changes
It is possible that the reflection of your lamps is diffused on your room
@+;-)
1 Like
My 4 lights are white (1 ambient and 3 directional). And I have the same problem when I use these parts in an assembly, they appear yellow in PhotoView, while the lights are not kept in the upper level. :/
gt22
June 12, 2015, 12:55pm
5
as I didn't SW 2013
It's not easy for me to try to play with your piece
Where do you get your ref materials or the ref appearance?
@+
1 Like
pl
June 12, 2015, 1:01pm
6
Hi, nothing in Photoview's advanced settings? No appearance or color?
1 Like
bart
June 12, 2015, 8:30pm
7
Look at your surroundings, that's what you use for the reflections on the room.
Sometimes it's from heaven or whatever.
Look this way Ben. ;)
bart
June 12, 2015, 8:39pm
8
Oh no, that's not it.... :/
Where do you get your texture from? I can't find it on my log...
1 Like
Lucas, what do you call the advanced settings of PhotoView?
Bart, I have to look in the library of materials where exactly the look comes from.
I have you. In the know.
The material is linked to the appearance attached.
But I can't find the parameter that makes the coin yellow for me! :/
Any idea?
acier_inox.p2m
1 Like
gt22
June 15, 2015, 4:46pm
11
I think the best
is to create your own aparence with if possible your own materials also in a personal file
by copying a stainless steel image that suits you on the net
Create your appearance and apply it to see the result
SW's basic appearances are not the most reliable
but as said and said again it's not a log to render but for design
View this renderer link page
some of which and not the least free it's a party ;-)
http://www.commentcamarche.net/faq/28471-moteurs-de-rendu-3d
@+ ;-))
PS I looked at home and it's the same as your problem if I go through the proposed materials