Problem transferring room with light

Hello to you

question about the photo rendering. I have a footlamp+abajour assembly. I want to integrate this assembly into another assembly representing the piece. Where should I integrate the spot light? I put it on my "foot+abajour" assembly  at the bulb I have the light rendering in photoview but as soon as I insert it in another assembly the effect of the spotlight no longer appears. Hoping I was clear 

Thank you


rendu_assemblage_lampe.jpg
Hello, the easiest way is to add the part to the starting assembly instead of creating a new one.

See here: http://www.lynkoa.com/forum/rendus-realistes/lumiere-rendu

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Hello

You have to reallocate the light to the upper level (your room/room). The system does not add up the lights of each element.

A similar question here: http://www.lynkoa.com/forum/rendus-realistes/lumiere-rendu

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If you want to keep your settings, you need your lamp shade set

Stay on the first level and that

You add in sub-assembly the rest of the elements you want such as the wall floor background

in SW it's always the first level that takes precedence

ditto for the movement, moving parts etc...

@+;-))

 

Why the -1 gt22?

Thank you for your answers

The problem is that we are very limited in points of light 8.Si someone has a magic idea

other than the bright surfaces but I think the system could be improved in order to avoid the PS box.

Here is an example with the means I know.


rendu_assemblage_lampe_dans_autre_assemblage_02.jpg
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Apart from switching to a rendering software... It's difficult to have multiple lights, and having to assign them to each object in the assembly is a long time...
 

Rq: For those who have sw15, has the number of possible light increased under photoview?

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@ Benoit error my big fingers on the tablet

I'm changing right away

@+ ;-))

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If you do rendering see mododo among others

c a SW render log is not made for

@+;-))

Otherwise, you can render with Blender (which is free) from SolidWorks:

http://www.lynkoa.com/tutos/3d/rendu-avec-blender-et-solidworks

 

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