Hi all
Following my previous post where my project is explained ( http://www.lynkoa.com/forum/3d/faire-une-conception-squelette-catia ), his advised me to divide my different questions which I do here.
So here's my second question:
In a skeleton design, do we have to represent all the elements that will make up our device? (Here is the drone)
If so, can I modify the skeleton create if I realized I forgot to include something? (For example, landing gear)
Thank you in advance for your answer and for your time.
Kind regards
Ju"
pl
March 14, 2015, 9:22pm
2
A priori the function is the same as in SolidWorks so I would be tempted to say of course, you can modify its design as you go when you use a skeleton. The skeleton is even mostly used when you're not sure of its final design, so I imagine you can modify along the way.
gt22
March 15, 2015, 5:59pm
3
yes everything is movable
Nothing is set in stone
Simply take the refs of the design elements and change the settings
try to coerce,
via lines, points and planes
@+ ;-))
Hello
In the case of an assembly, the skeleton is a part with little or no volume.
Mainly it is a CATPart in which there are several geometric Sets containing refs, planes, points, parameters, etc.
So it's very easy to add a new set (train reference, ).
Great care must be taken in the definition of a skeleton (we modify the graphic properties, we put colors, we name the elements).
We are looking for efficiency, for example:
One point per coordinate offers 3 parameters, which is one too many if you want to implant a screw on a plate, for example
A point on a plan (reference plane above the plate) offers more than 2 parameters.
If you have several screws aligned, a point on a curve (straight) offers only 1 parameter.
You can also imagine a sketch of stitches, or even several interchangeable.
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