Rendered empty

Hello

My little question of the day (one day I'll stop p^romis ^^). I would like to render a complete set, I place the bottom of my scene on the lowest surface (I tried to shift to see if it wasn't the problem)

.

To do this, I assigned a material to each room (even a  part with a family of rooms to change the color of the button in configuration), placed a camera as it should be. So I start rendering...... And there magic I have a rendering of my empty scene :(.

Have you ever encountered this problem? (my resumption of solidworks is more difficult than I thought ^^) thanks by azvance :)

 

Do you have the rendering on the entire scene? I already had a problem where I had an empty scene rendering but I realized that in fact it was only rendering on a small part of the scene (like just 1/8 of the screen in a corner, where there is no trace of the room). Try to put your part that takes up the whole screen to see if that's it (in this case you'll have a bit of rendering that will appear).

 

On the other hand, I don't remember how I solved this problem... By fiddling with the parameters surely:)

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Hello

Is it possible to give your  coin so that I can watch at noon??

 

May the force be with you

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See this tutorial for the renderings

https://youtu.be/lhZ_w4v4rCQ

There you will find all the data to render 

@+ ;-)

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Here is the OBI WAN file :).

Martvy:

I tested moving the render area nothing helps, and I already encountered the problem it seems to me, 2 years ago, and I had to fiddle around without knowing what I was doing ^^, I try to change my method and tend more towards methodical solutions that allow me to no longer have ^^ problems.


bouton_lumineux.sldasm
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sometimes you want to make yourself a vintage arcade cabinet, keep it aside the file^^

stupid question, isn't it a problem of a badly positioned background?

And you would have your background (in front of your room) and your room behind?

Well after restarting since yesterday and moving the room in all directions, it turns out that the problem no longer appears.

While testing the rendering, I just had a rendered cut of my room due to the offset (I had done it to test) of the floor of my stage. So the problem probably came from my scene and I don't know why...

Here is the visual:)

By the way, a little question about the MATERIAL VISUALS:

do you know where I can find texture bases that complement the basic one in Solidworks?

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see here it's basically  the same engine for SW renderings

http://frenchrhino3d.com/ressources/ressources.php?cat_materiau_choix=&cat_plugin_choix=

@+ ;-)

For textures, you can put any texture, you just have to download a good resolution texture on google. Then when you render and apply the texture to your piece, solidworks offers you to save it in its format, so you will find it on the right among all the others.

It's up to you to give it these characteristics afterwards (brilliance, transparency, reflection...).

By the way I make the others benefit from it, I had never come across it during my last research, but I found a site of a phtographer I presume that puts some of them online (there are not millions of them for sure) for free, and for many I think they are retouched to be able to duplicate them.

http://www.c4d-jack.de/site/en/srt-part-2.html

Kind regards.

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