Hello I'm looking to make a hollow helical gear (for a straight worm and wheel assembly). I'm having a problem in the Solid design. Having talked to someone who knows quite a bit about gearing, the trajectory of the tooth profile is a spiral which itself is wound around a circular trajectory (1st drawing attached). If we take the wheel itself as a reference, of course.
The models I find on the net simply rotate the sketch of the tooth profile around an axis. Which for me does not take up the rotation of the wheel during its " machining " and creates a gap on the bottom of the net at the level of the wheel cheeks.
Is it possible to push a propeller to follow a curve rather than a straight line, as a guiding axis? If not, what solution would you have? Thank you and have a good day
To sum up: you have to scan the profile according to the circular trajectory with the " Specify a twist " option. Personally I will try with an arc of a circle of length corresponding to 720° (2 turns) then a circular repetition with the geometry repetition option.
If you want to be realistic, you must: 1 Drawing the shape of your machining tool in 3D (your milling cutter): a revolution 2 Sweep this shape to do the machining of a tooth (with the options that work well for your scanning: it depends on the way of machining) 3 Repeat this scan to get the right number of teeth
That's what I would have done intuitively, but I have the impression that he's looking for more " complicated ".
Because for the time being, my tutorial is only realistic if it's machined by an endless tap with a linear rotation of the wheel and the tap during machining. This creates deformities on the edges of the teeth, and my tutorial reproduces this effect, at least I think. It deserves a little movement study to check that.
Sylk That's exactly what I wanted. I didn't know that sweeping allowed for this kind of thing. A huge thank you! After that, I'm not a gear expert, I do a retro on a material that we were given and I'll see if the scanned model will match with the solid 3D. For me, intuitively, we would have a discrepancy between a material removal (having the profile of the tool) with a revolution around an axis (straight axis), and a material removal with your technique with a material removal (still with the tool profile) but with a revolution along a curve, as you did. It's quibble or not, I wanted to get as close as possible to the existing one.
Closed subject for me. Thank you again and have a great day to everyone who took the time to respond.