I have to make an inward shell for prototyping from a solid solid made by design.
Given the complexity of the part, the hull function is impossible, moreover I tried by going through the surface and the offset surfaces but I am struggling......
Does anyone have a quick and effective solution?
I'll leave the room to you to see the solutions available to you.
I think the problem comes from the small rays. Solid does not know how to handle rays that become negative and therefore cannot bind the surfaces attached to it because it cannot represent them. Delete them and restart your case function.
Used to working with solid dead, this is the most ch.. Nt... If you can ask for the file without leave! you'll save time!
Indeed, holidays are a problem but I would like to keep in shape as it is.
Don't hesitate to try on your side with my file. And see if possible in surface?
If you look at my screenshot, I was a little successful in surface but the construction tree is huge and I don't know how to fill the space between my two surfaces to make a volume.
Indeed, if I increase the thickness the spokes are a problem. You can use the offset surfaces function (to 0) with the thicken function. If you already have the surfaces you need, you can sew these surfaces together and create a body, or create a solid that encompasses the whole thing and use intersection (make the solid transparent, it helps for this manipulation). You can also carve a volume with surfaces (~=intersection).
Try to shift your outer surface by the desired thickness to the inside, and to use the "material removal with surfaces" function, you may need to sew the surfaces and extend it a little if necessary.
If fillet is a problem, deselect the surfaces to be offset, extend the surfaces so that they intersect, redelimit them if necessary, remove material with surfaces, and redo the fillets.
Yes, but you're almost there, you just have to create the surfaces between your ext and interior skin?
Anyway, there is no other way to do it than in surface by eliminating unnecessary surfaces, by creating the int offset of the surfaces possible, by creating surface limitations and by creating the surfaces between the int and the ext.
You can already work symmetrically on only one half.
Coyote exactly, I'm almost there, but it's not easy to block all surfaces... And then how to fill the space between the surfaces to make a volume?
Jerome it could meet my expectations but at first glance your thickness is very low? No? I'm looking to make a 2 mm thick case. How did you proceed? Do you have the solidworks files with the build tree?