On your original image (apres_bug.png) we see two orange traces at the bottom like highlights. What's that? If it is present, try to omit these 2 occurrences in the repetition.
Is your volume perfectly coaxial? Not a few of the same people walking around?
Also try to do your blind holes of a few millimeters to identify if the problem comes from the beginning or the end of the piercing.
Out of desperation, try using the Check tool (from memory) to pinpoint the smallest segments of your part.
A small illustration of the case I mentioned yesterday: a drilling tangent to a chamfer. In this case, it is a part imported from another software. And suddenly the face is present, selectable but transparent!
First, you can activate the "Emulate opengl functions" mode in the solidworks performance options. (To enable/disable the option, you must first close all the documents that would be opened in Solidworks). If it doesn't change anything (and I sincerely think there won't be any difference, but it's better to check) remember to disable this option
Then, you should always activate the "Verification on reconstruction" option in the performance options. In some cases, the geometry is already in error and solidworks does not display an error.
It even happens that the repetition function is no longer feasible when this option is activated, because geometric conditions (line contact, point contact, etc.) generate an incorrect geometry. But by default the error is not displayed.