Use part configs in an animation

Hello

I want to use part configurations in an animation to display different functions during my animation.

Is this possible and how can it be achieved?

Thank you in advance for your answers.

Hello

See this tutorial:

https://www.youtube.com/watch?v=rVJQMPtXbz0

 

I had seen this tutorial, but it's not really what I'm looking for.

I wish, on a part used in the animation, that it changes configuration during the animation.

Indeed, for one piece I couldn't find it!

Simply by deleting the first config and activating the second, it doesn't work?

I tried by placing myself at a specific time in my animation to change the config, by making an analogy of show/hide, but it doesn't work.

So maybe there's no solution...

Edit: by adding only this part in an assembly, and playing with the configurations of the part displayed in the assembly, it doesn't work?

Otherwise, someone made a macro on Lynkoa to fix this problem:

http://www.lynkoa.com/forum/3d/affichage-de-configurations-avec-tempo

 

Hello

My problem is not really solved, but by making a slightly more complicated animation by making components appear and hide, I managed to achieve more or less the desired result.

Thank you for the advice though.